In FLUCTuation, the game’s design is motivated by the wish to communicate incomprehensible behavior of people with bipolar to their friends and families in order to open up a dialogue about the experience and alleviate alienation from loved ones.

In Into Darkness, the player explores an ever-growing maze, a metaphorical representation of the obsessive compulsion to perform annoying rituals in order to fend off anxiety. The player is literally trapped in the disorder.

It’s for the Best aims to make the psychological addiction to ADD medication and feelings of self-doubt associated with the disorder emotionally tangible to players. The game does not propose that medication per se is bad, but aims to raise awareness for how the need for medication and the struggle with ADD can make you feel.

A game about the eating disorder anorexia nervosa, a phenomenon fraught with misconceptions (e.g. anorexics starve themselves simply to look thinner), Perfection plays with perceptions of beauty and ‘perfection’ to enable an experiential understanding of why someone would starve themselves.